From Florida’s heat to the virtual lab, I’m a simulation engineer exploring the systems shaping our future.
I design interactive simulations, with a growing focus on machine learning and smart city development, exploring how humans and AI can learn, adapt and build together.
I am a Simulation Engineering student at University, with a focus on immersive tech and real-time systems.
Here are some technologies I have been working with:
⏵Unreal Engine ⏵VR/AR
⏵SolidWorks ⏵Unity
⏵Blueprint Scripting ⏵Git
⏵Digital Fabrication ⏵Python
⏵Microcontrollers ⏵C++
Beyond the lab, I prioritize quality time with loved ones & runs to ground myself & recharge my focus.
AI-POWERED FLIGHT SIMULATOR
Current Project...
May 2025 - Present
Training an AI pilot to fly in a simulated environment using reinforcement learning. Built in Unreal Engine with Learning Agents, the system learns to steer, throttle, and stay on course through trial and error. Improving over time with reward-based feedback.
Tools: Unreal Engine 5.5, Learning Agents, Python
✈️ Currently refining agent behavior for smoother, more human-like flight.
SMART HAND SENSORY PANEL
April 7 2025 - May 4 2025
Created a calming, interactive panel where kids place their hand and watch the colors shift blue for cool, red for warm simulating temperature and heartbeat rhythm. Designed to help neurodiverse children feel soothed, focused, and engaged through gentle sensory feedback.
Tools: SolidWorks, Arduino, Eagle, Fabrication
ASSEMBLER
February 3 2025 - March 2 2025
Developed a hands-on interaction system in Unreal Engine 5.4 for VR/AR scenes, featuring three ways to select objects (direct touch, ray pointing, and eye-hand coordination).
Added interactive tools like buttons, sliders, dials, and a grab system, all built from a shared base framework. Included a two-handed movement tool (World Grabber) to explore the scene naturally.
Tools: Unreal Engine, C++, XR Toolkit
6-DOF STEWART PLATFORM
September 2 2024 - October 27 2024
A motion platform enabling six-axis movement surge, sway, heave, pitch, roll, and yaw. Driven by servo motors. Programmed to simulate real-world motion based on SolidWorks data using Lerp based timing for smooth transitions.
Tools: SolidWorks, Arduino, Fabrication